Since it’s a Chaosium RPG, it uses what is now called the Basic RP system, which is designed around seven core characteristics: Size, Strength, Dexterity, Constitution, Intelligence, Power, and Appearance. The first edition of Call of Cthulhu came out in 1981, which means it’ll be forty next year. In CoC, the unknown is unknown because knowing it could kill you, or worse, drive you mad. It’s a world where fear is the oldest and strongest emotion, and the oldest and strongest fear is the fear of the unknown. The default setting for the game is the world evoked by Lovecraft and his successors with the Cthulhu Mythos stories. In a horror story - and in Call of Cthulhu - the fear is the point. It’s similar to the difference between a Lovecraft story and a Robert E. Call of Cthulhu is entirely designed to give the fantastic and otherworldly aspects of its setting that kind of weight. An encounter with a monster in a horror RPG is a much more dreadful and terrifying thing because that’s the whole point of horror in the first place. But the real difference is more in how they approach things. Much as horror and fantasy fiction are cousins that focus on different aspects of the fantastic, so too with horror RPGs vs fantasy RPGs. Sometimes, a game is more about the experience, and the odds of your character surviving two sessions with all their faculties are remote - and that’s the point.Ĭall of Cthulhu, the long-running TTRPG by Chaosium, is a game much more about bringing that feeling of cosmic horror and creeping dread to life than it is about high epic adventure.Ĭall of Cthulhu is what’s called a horror role playing game. Certain games are not about growing in power and taking on ever more potent monsters for loot.
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